
I’m aware that it looks like a health icon, and I intend to redo it… I’ll also move the ‘main menu’ button to bottom left where it clearly belongs.Īlso, I’m reliably told that AI ‘behaviours’ sounds weird, and programmy. The icon with a + on it creates a new ship design in the editor. This means that rubbish copy+paste stuff is gone, and you can edit groups of ships as you would expect to, including selecting a whole bunch and moving them as a group. This means you can drag select, or double click select (no shift-add select yet) a group of ships, and then add a new behaviour to them all (if the behavior exist, it doesn’t matter) remove a behaviour, or edit the parameters of existing ones. I’ve got proper selection and multiple ship AI-editing working now. The UI needs polish, but this is how it looks. Here is a screen showing the new deployment layout. I’ve made good progress today and yesterday, despite distractions by Anno 1404, and being a bit ill.

Posted in game design, gratuitous space battles Tagged So I’m pretty busy :D And this is all ignoring the graphical fluff I desperately want to find time to add to the game, plus other gameplay modes blah blah. This is no mean task, and opens up the can of worms that orders are per-ship, not per-weapon. I’m considering how to code an ‘alpha-strike’ order for ships, that basically says ‘try to co-ordinate your fire with a number of other weapons from you or other ships to blap in one go’.Some of the smoke particle effects look really bad.The code to unlock levels as you go along is broken.One possibility is letting every weapon do some minor ‘leakage’ damage through shields. I’m considering a number of fixes for this, because it can lead to infinite stalemates. It’s possible that none of your weapons can penetrate your enemy flagships shields, or more likely, you don’t have enough fire-power per minute to actually knock the shields out entirely.The background is one big image, not a tile, so infinite scrolling can’t easily happen… The game still works fine, but not seeing the enemy kind of sucks.


I’m considering letting fighters auto repair over time when not under fire. Fighters sometimes retreat to their deployment zone (I thought I’d removed that code) and then just sit there.Here is what is currently on my immediate list to address: The game looks quite nice (I intend for it to look nicer,e specially the UI), and technically plays ok, but there are quite a few bugs and minor glitches right now. I’m trying to get towards a pre-order/beta situation, but I don’t want to rush anything.
